Back Courses Software Engineering

Back End Software Engineering Course

Location
Cyprus, Lithuania, Serbia
Duration
March - May 2025
Format
Free, online course conducted in English, featuring 8 hours per week of live lectures, feedback sessions, and practical assignments.
Application Period
January - February 2025
Cyprus/ Lithuania
Candidates should be eligible to work in Lithuania/Cyprus at the time of the application and for the whole program period.
Serbia
Due to the type of contract for interns, only Serbian passport holders are eligible to apply.
Further Information
Based on performance during the course, some participants will be offered a paid internship (minimum 20 hrs/wk) in Belgrade, Nicosia or Vilnius.
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At Wargaming, we have Maintenance, Platform, and Game Technologies teams which are key to the global success of our titles. They ensure smooth gameplay, build essential tools for developers and publishers, and design innovative technical solutions for new and existing projects. 
To share their expertise, these teams have created a Back End Software Engineering course, open to students, university graduates, and those looking for a career change. This program is designed to give you the skills needed to start a career in Infrastructure Management, DevOps, Advanced Programming, System Design, and Game-specific Technologies. 
Gain hands-on experience and learn directly from the experts who keep our games running at their best. Join us to kickstart your journey in Software Engineering and shape the future of gaming! 

What will you learn? 

  • You will dive into essential IT skills, including Software Engineering, Security, Networking, Monitoring and Observability, Containerization, Virtualization, Operating Systems, and Automation. 
  • You will learn modern Development approaches, as well as DevOps and Agile practices. 
  • You will learn the practices of Developing and Operating games and services.

How will you benefit? 

  • You will enhance your Linux skills  
  • You will develop a deep understanding of Python. 
  • You will be able to debug and trace anything you need. 
  • You will have a huge playground to apply and showcase your skills.  
  • You’ll acquire an indispensable skill set that will remain essential even with the rise of AI. 

What are we looking for? 

  • Basic knowledge of Linux  
  • Basic programming skills  
  • English proficiency (preferably B2 or above)
  • The desire to begin a career at Wargaming 

What will help you stand out? 

  • Game development experience  
  • Knowledge of Python  
  • Knowledge DevOps toolsets  
  • Basic experience working with database management systems (MySQL, PostgreSQL)  
  • Knowledge of common frameworks (e.g. Django, aiohttp, FastAPI) and infrastructure (e.g. RabbitMQ, Kafka, Clickhouse) 
  • Personal gaming experience 

Meet the Teams

Dmitry Kuryanovich

Head of Maintenance

Dmitry Kuryanovich
Dmitry Kuryanovich

Head of Maintenance

The Global Maintenance team's goal is to deliver fun to players. Our team makes our games run smoothly. It takes care of production infrastructure, fix tech glitches, shield WG systems from cyber-attacks, and provide interfaces for the developers to deploy their code. Led by Dmitry Kuryanovich, who has been part of Wargaming since 2011, kicking off as a DevOps in the Deployment team. He progressed from team lead to Head of the Department. Throughout his time here, he has been all about automating and making things run smoother - work, life, processes. He firmly believes in letting machines handle the boring stuff to boost efficiency. Dmitry has had a hand in launching nearly every Wargaming game since World of Tanks. He loves some elegant software architectures and enjoys user interfaces that are so simple - one button is all you need!
Short bio

Vyacheslav Kostikov

Head of Platform

Vyacheslav Kostikov
Vyacheslav Kostikov

Head of Platform

The Platform Team’s mission is to bring joy by connecting game developers, publishers, and players. This team ensures that every Wargaming developer and publisher has all the tools necessary to launch and operate multiplayer F2P AAA games. This includes digital distribution, account management, monetization, inventory management, communication, and Player Support. Led by Vyacheslav Kostikov who has been with Wargaming since 2015, building and improving platforms that support our games. With experience as a developer, architect, and manager, he combines technical skills with leadership to drive innovation. He leads a team of 140+ engineers, creating a culture where great ideas grow. He is truly passionate about technology and always eager to explore something new.
Short bio

Igor Sadchenko

Technical Director, Game Technologies

Igor Sadchenko
Igor Sadchenko

Technical Director, Game Technologies

Our Game Technologies Team is dedicated to creating, improving, and supporting technical solutions for our games. It focuses on ensuring consistency across the corporate technology stack, integrating solutions into the Wargaming ecosystem, and supporting both new projects and existing game products. The team is led by Igor Sadchenko, Technical Director, who has worked in the gaming industry for over a decade. He has an MSc in Engineering and actively contributes to the CoreHard conference as a speaker and organizer. He’s also a big fan of Python and a regular at Unreal Meetups. Igor has spent most of his gamedev career at Wargaming, working on World of Tanks for 10 years, improving the game client, server, and other key parts. Now, he leads the development of server engines and new game projects. Outside of work, Igor loves adventure — he’s a certified diver and enjoys driving all kinds of land and water vehicles.
Short bio

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