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Monetization Course

Location
Cyprus, Czech Republic, Lithuania, Poland, Serbia
Duration
April - June 2025
Format
Free, online course conducted in English, featuring 6 hours per week of educational videos, feedback sessions, and practical assignments.
Applications
March 2025
Eligibility
Candidates should be eligible to work in Cyprus/ Czech Republic/ Lithuania/ Poland at the time of the application and for the whole program period.
Serbia
Due to the type of contract for interns, only Serbian passport holders are eligible to apply.
Further Information
Based on performance during the course, some participants may be offered a paid internship (minimum 20 hrs/wk) in the above locations
Ongoing Ongoing
Submit the online application
Complete self-recorded video interview
Complete the test task
Be patient: Responses can take up to three weeks from the application closing date
We invite talented students, university graduates, and professionals without experience who want to change career paths by joining our course for Monetization
This course is all about monetization and game economics. We will cover different aspects of the ingame monetization, how it’s connection to the game economy and why engagement matters, we will discuss some of the aspects of game monetization history and different behavioral aspects and as a participant of this course you will have try to approach and solve some economic, financial and even ethical cases that you may face as a monetization manager or director. 

What will you learn? 

The game monetization consists of many different aspects and areas. During the course you will get the knowledge of following aspects: 

  • Game monetization history; 
  • Direct and indirect monetization methods; 
  • Different business models and specifics of these models; 
  • What is game monetization funnel; 
  • How to build and prototype the game economy; 
  • Some legal aspects of the game monetization; 
  • Platform specifics and major aspects of the different platforms; 
  • How to analyze different game metrics and introduction to the game analytics; 
  • Main aspects and pillars of the in-game shop design and UX. 

What are we looking for? 

  • Knowledge of Excel; 
  • Knowledge of Data interpretation and presentation; 
  • Base knowledge of PC/Console/Mobile game market; 
  • English working proficiency; 
  • Analytical skills; 
  • Systems approach mindset; 
  • Strong communication skills; 
  • Ability to approach and resolve ethical dilemmas; 
  • Understanding of players psychology and mindset. 

What will help you stand out? 

  • The knowledge of any analytical platform or prototyping tool such as AnyLogic, Machinations or ClickTeam; 
  • Fusion will be a major asset for any participant; 
  • Ability to interpret and deconstruct players’ behavior;  
  • Knowledge of Tableau, PowerPoint, R.