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3D Art Course

Location:
Cyprus, Lithuania and Serbia
Duaration:
March - May 2025
Format:
Free course in English, featuring live lectures, feedback sessions and practical assignments.
Application period:
January 2025 - February 2025
Cyprus/ Lithuania
Candidates should be eligible to work in Lithuania/Cyprus at the time of the application and for the whole program period.
Serbia
Due to the type of contract for interns, only Serbian passport holders are eligible to apply
Further Information
Based on performance during the course, some participants will be offered a paid internship (minimum 20 hrs/wk) in Belgrade, Nicosia or Vilnius.
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Fill out the application
Complete the test task and video interview
Be patient: Responses are to be expected after up to two weeks from the moment applications close
This is a unique course for novice artists with at least one year of experience in 3D Art who want to reach a new professional level.
Our mentors are ready to share their expertise and teach you about the technologies and tools used in 3D game development for you to gain the practical knowledge necessary for modeling objects in games. You’ll have to study normal mapping in detail, get acquainted with its application features, and learn more about texture and pipeline production.
Be prepared, there will be a lot of practical tasks! Under the guidance of your mentors, you’ll learn to apply all the knowledge you’ve acquired in your work.

What will you learn? 

  • Develop your skills in modeling, normal map creation, and texturing with Substance Painter 
  • Work with textiles in Marvelous Designer, touch upon photogrammetry and final render in Marmoset 
  • Improve your artistic skills, better understand PBS and composition., and learn how to properly render surface textures 
  • Familiarize yourself with Substance Painter and touch upon photogrammetry 
  • Acquire public speaking skills, learn how to create a compelling presentation, and prepare for public speaking with confidence 
  • Create a 3D model for the game as part of the graduation project 

 What are we looking for?

  • Practical experience in using one of the modeling programs (Blender, Maya, 3ds Max, etc.) 
  • Basic knowledge of texturing in Adobe Photoshop and confident knowledge of Substance Painter  
  • Understanding of PBS principles 
  • Up-to-date portfolio 
  • English proficiency (Preferably B2 or above)

What will help you stand out? 

  • Basic knowledge of Zbrush and Marvelous Designer 
  • Knowledge of Wargaming products

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