Back Courses 3D Art

3D Art Course

October–December 2020
Application period:
August 31 – September 21, 2020
Free course, part-time (20 hrs/wk)
Additional info:
Classes are held twice a week in the evening (additional classes are possible on Saturdays).
Finished Finished

Subscribe for updates and we will let you know when the program is announced

Read the course description and requirements
Fill out the application
Complete the test task and pass the Skype interview
Be patient: Responses are to be expected after up to two weeks from the moment applications close

This is a unique course for novice artists with at least one year of experience in 3D Art who want to reach a new professional level.
Our mentors are ready to share their expertise and teach you about the technologies and tools used in 3D game development for you to gain the practical knowledge necessary for modeling objects in games. You’ll have to study normal mapping in detail, get acquainted with its application features, and learn more about texture and pipeline production.

Be prepared, there will be a lot of practical tasks! Under the guidance of your mentors, you’ll learn to apply all the knowledge you’ve acquired in your work.

What will you do?

  • Improve your skills in modeling, normal map creation, and texturing and better understand PBS
  • Improve your artistic skills, better understand composition, and learn how to properly render surface textures
  • Work with textiles in Marvelous Designer, create normal maps, and render in Marmoset
  • Familiarize yourself with Substance Painter and touch upon photogrammetry
  • Create a 3D model for the game as part of the graduation project

What are we looking for?

  • Sound grasp of one modeling program (Maya, 3ds Max, Blender, etc.)
  • Basic knowledge of texturing in Adobe Photoshop and/or Substance Painter
  • Understanding of PBS principles
  • Up-to-date portfolio

What will help you stand out?

  • Basic knowledge of Zbrush and Marvelous Designer
  • Desire to work at Wargaming

Meet your mentors:

Alexander Babii

Team Lead

Alexander Babii
Alexander Babii

Team Lead

With over 12 years in game development, 6 of which spent at Wargaming, Alexander participated in the development of WoT version 1.0. He is also a regular WG Forge mentor.
Short bio

Kirill Cherkasov

Lead 3D Artist

Kirill Cherkasov
Kirill Cherkasov

Lead 3D Artist

He has been in the industry for 19 years and worked on shooters, fantasy games, and RPGs. Kirill has been with Wargaming for over 9 years, during which he created more than 40 vehicles. He is also a team supervisor.
Short bio

Yaroslav Polyantsev

Team Lead

Yaroslav Polyantsev
Yaroslav Polyantsev

Team Lead

Has been engaged in 3D graphics for over 15 years and has experience in creating all kinds of 3D content. Yaroslav won the WoT Award for the "Mentor" category.
Short bio

Subscribe to updates

Server error.
Please try again in 10 seconds
You have successfully subscribed

Beyond words: their voice, their truths

WG Forge is undoubtedly the most memorable experience of my life. It helped me become one step closer to real professionals, and I also made new friends here with whom I dove into the world of CGI. Thanks to our mentors, this journey was painless and as effective as possible.

3D Artist
Course 2020
Maksim Zhurovich


What courses do we offer?

Past courses include Gameplay Development, Analytics, QA, UX/UI Design, 2D/3D Design, Motion Design, and Visual Effects, but are not limited to this.

Who can participate in the courses?

We invite students, recent graduates, and reskilled specialists who have decided to change their career paths and have studied either through non-formal courses or on an individual basis.

Participants can partake in courses from anywhere in the world. However, if they show good results and are invited for an internship, they should be able to do so onsite in either Czech Republic, Lithuania, or Nicosia.

Please note that while we are excited to sponsor candidates for future training course cohorts, we will not be able to sponsor right-to-work in the key locations mentioned.

What do we expect from applicants?

Motivation, eagerness to learn, good English language skills, and enthusiasm for working in a game dev company.

Do we ask for experience?

Sometimes. To complete the test task and pass the selection for certain courses, you will need some technical skills and experience.

When do the courses start?

We organize courses twice per year—in fall and spring.

For fall, the application period starts at the end of August or early September, with the courses starting in October.

For spring, the application period starts in February, with the courses starting in March.

How long do the courses last?

They last 2.5–3 months.

What to expect?

Experienced trainers, supportive classmates, top-notch training, practical tasks, community building activities.

Do I have to pay for the course?

Our training courses are free of charge but of limited access. After you graduate from the training course, you can apply for a paid internship at Wargaming.

When and where are the courses?

Courses are organized online. Some classes are recorded, and participants can view them at a convenient time. There are also live online meetings with trainers organized in the evenings (Central or Eastern European time). You would be expected to devote 10 to 15 hours per week to studying the material and completing the homework.

What does the selection process look like?

It depends on the courses, but it normally includes filling out the application form, a homework task, and a video interview or call with the recruiter or experts, if needed.

What happens after the courses?

By the end of a course, the best-performing participants will get an offer from us to join an internship program, so keep up the good work, and we will make sure you keep growing with us!

Also, note that even if you do not get an internship offer after the course, you can still be part of the community through the Alumni club (link to more info). We constantly keep in touch with our alumni, organize extra knowledge-sharing sessions, and share recent company news and relevant job offers.

Do I need to provide a cover letter?

It is optional. Also, check the application form first—there might already be some motivational questions. If there aren’t any, your cover letter will most often take the shape of a video interview on the platform.

How many courses can I apply for?

If you think you can be a UX/UI designer, 3D artist, and software engineer all at once, sure, no limit there. But please, have reasoning prepared as to why you applied to each specific course.

When should I expect a reply?

You should get some sort of reply in up to ~2 weeks after finalizing your course registration. If you did not, check first whether our email did not get lost in your spam. If still nothing, feel free to ping us!