Back Roles Quality Assurance

Quality Assurance Role

Location:
Berlin
Duration:
The end of June 2024 - the end of December 2024
Format:
Offline
Application period:
April 15- May 10, 2024
Terms:
6-month paid working student role, temporary contract, part-time: no more than 20 hrs/wk
Ongoing Ongoing
Read the internship description and requirements
Fill out the application
Complete the test task and pass the interview
Be patient: Responses are to be expected after up to 3 weeks from the moment applications close

Discover an extraordinary opportunity to become an integral part of the World of Warships Blitz team in Berlin! Delve into the heart of gaming, gaining the opportunity to contribute to a worldwide beloved game while evolving and gaining your first steps in this dynamic industry!

 

 

What will you learn?

  • Assist the Live operations team with the execution and QA of events and promotions
  • Report bugs and issues accurately using our internal tracking system, providing clear and detailed descriptions and steps to reproduce
  • Assist in regression testing to verify bug fixes and ensure overall game stability
  • Collaborate with Live operations, artists, and designers to troubleshoot and resolve issues efficiently
  • Perform compatibility testing across different devices and platforms to ensure a consistent gameplay experience
  • Participate in QA meetings and provide feedback on game features, usability, and overall quality
  • Gain insights about industry trends and best practices in QA and game testing

What are we looking for?

  • Strong attention to detail and a methodical approach to testing
  • Excellent communication and teamwork skills, with the ability to effectively collaborate with cross-functional teams
  • Passion for gaming and a desire to ensure an exceptional player experience
  • A positive attitude, willingness to learn, and eagerness to contribute to the success of World of Warships Blitz

What will help you stand out?

  • Familiarity with bug tracking software (e.g., JIRA, Bugzilla)
  • Previous experience with game testing or QA processes

Who do we consider?

Candidates should:

  • be enrolled (matriculated) as a regular student at a college, university or recognized technical college
  • have studied for no longer than 25 semesters
  • not be on a semester off
  • have not yet completed all required examinations (certificates)
  • be students for the whole duration of the role, June-December 2024.
  • be international students from the European Union (EU) the European Economic Area (EEA) and Switzerland
  • be non-EU international students studying in Germany who hold valid residence permit (Aufenthaltserlaubnis zum Studium, 16b Studium)

Candidates will be required to provide official confirmation about their college/ university enrolment.

 

Meet your mentors:

Isabella Lazarova

Associate Producer

Isabella Lazarova
Isabella Lazarova

Associate Producer

Isabella brings a diverse background to her role as a mentor, with a career trajectory that reflects her multifaceted expertise in the gaming industry. Starting as a Community Manager, later evolving to Project Manager and then solidifying her position as an Associate Producer. Positioned between the publishing and development departments, Bella serves as a conduit, facilitating communication and collaboration between the two. Her role involves overseeing build reviews and shepherding projects through various stages of the development process. Her responsibilities afford her a comprehensive view of the game's evolution, making her intimately familiar with the features and changes that shape its direction.
Short bio

Vincent Leclere

Live Ops Manager

Vincent Leclere
Vincent Leclere

Live Ops Manager

Vincent Leclere worked as an IT specialist in the banking sector for 7 years and decided after a sabbatical leave to join the gaming industry but not on the IT side anymore but on publishing side. Over the past 15 years, he has worked on several games (PC, mobile) as part of the Live Ops team. He particularly enjoys LiveOps challenges and is always keen to share his experience. Every day, he strives to offer players the best possible gaming experience and drive business growth. When he's not playing and keeping an eye on the competitors, Vincent enjoys long mountain hikes.
Short bio

Nikolaos Tsagkaris

Live Ops Associate

Nikolaos Tsagkaris
Nikolaos Tsagkaris

Live Ops Associate

Nick is a seasoned professional in the world of LiveOps within the gaming industry, bringing a wealth of experience in planning, data analysis, market research, and project management. With a background in engineering, Nick began his journey by creating games with a small team, cultivating a deep understanding of the industry from the ground up. Throughout his career, Nick has seamlessly transitioned into various roles including project management and operations management, demonstrating a versatile skill set and a knack for leadership. His expertise lies in optimizing LiveOps strategies, leveraging data-driven insights to enhance player experiences and drive business growth.
Short bio
Application period:

April 15 - May 10

Apply now

FAQ

What internships do we offer?

Our internships include unique disciplines related to:

  • Game dev – 2D/3D Art, Tech Art, Gameplay Development, LiveOps, etc.
  • Classic software development – Quality Assurance, Front End Development, Back End Development, Analytics, Data Science, etc.
  • Business – Marketing, Social Media, etc.

Is it only for students?

Yes, for an internship in Berlin you must be enrolled (matriculated) as a regular student at a college, university or recognized technical college.

Do we ask for experience?

No! It might be a plus but definitely not a requirement.

What do we expect from applicants?

Motivation, eagerness to learn, good English language skills, and enthusiasm for developing games.

Do I need to provide a cover letter?

It is optional. Also, check the application form first—there might already be some motivational questions. If there aren’t any, your cover letter will most often take the shape of an interview with a recruiter.

How long do the internships last?

They usually last 6 months, with expectations of ones lasting 4 to 5 months.

How many internships can I apply for?

If you think that you can be a marketing expert, 3D artist, and software engineer all at once, sure, no limit there. But please, have reasoning prepared as to why you applied to each specific internship because you will only get hired for one of them.

Can I work remotely?

Occasionally within the agreement with a manager, yet live presence in the Berlin office is appreciated. This is because we believe in chemistry and synergy shared onsite when people work side by side.

When should I expect a reply?

You should get some sort of reply in up to 1 week after submitting your application. If you did not, check first whether our email did not get lost in your spam. If still nothing, feel free to ping us!

What to expect?

Experienced mentors, supportive colleagues, top-notch training, real projects, community building activities. Oh, and did we mention it is remunerated?!

Can I work flexible hours?

Yes! We are flexible and happy to discuss how many hours per week you would like to work, taking into account your study schedule if needed. Although, we expect interns to be able to devote at least 20 hours per week to the internship.

What does the hiring process look like?

It depends on the internship, but it normally includes a call with the recruiter, a homework task, and an interview with the hiring manager and other team members, if needed.