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3D Art Course

Serbia, Lithuania, Cyprus
The end of March 2024 - The first part of June 2024
Application period:
February 12 – March 4, 2024 (until 24:00, UTC+2)
Free course in English (20 hrs/wk for educational videos, feedback, and practical tasks)
Additional info:
Pre-recorded lectures / online feedback sessions / practical tasks
Additional info:
Candidates should be legally eligible to work in Serbia, Lithuania or Cyprus (visas and work permits are not sponsored by Wargaming for this type of positions)
Additional info:
The best course graduates will be offered a 6-month paid internship (minimum 20 hrs/wk)
Finished Finished

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Read the course description and requirements
Fill out the application
Complete the test task and pass video interview
Be patient: Responses are to be expected after up to two weeks from the moment applications close

This is a unique course for novice artists with a passion for 3D Art who want to reach a new professional level. Our mentors are ready to share their expertise and teach you about the technologies and tools used in 3D game development for you to gain the practical knowledge necessary for modeling objects in games. You’ll have to study normal mapping in detail, get acquainted with its application features, and learn more about texture and pipeline production. 

Be prepared, there will be a lot of practical tasks! Working alongside course trainers, you will learn to apply acquired knowledge in real-life projects. 

Please note that course participants are responsible for having sufficient hardware and software to be able to carry out tasks related to the course.

What will you learn? 

  • Develop your skills in modeling, normal map creation, and texturing with Substance Painter 
  • Work with textiles in Marvelous Designer, touch upon photogrammetry and final render in Marmoset 
  • Improve your artistic skills, better understand PBS and composition, and learn how to properly render surface textures 
  • Familiarize yourself with Substance Painter and touch upon photogrammetry 
  • Acquire public speaking skills, learn how to create a compelling presentation, and prepare for public speaking with confidence 
  • Create a 3D model for the game as part of the graduation project 

What are we looking for? 

  • Practical experience in using one of the modeling programs (Blender, Maya, 3ds Max, etc.) 
  • Basic knowledge of texturing in Adobe Photoshop and confident knowledge of Substance Painter  
  • Understanding of PBS principles 
  • Up-to-date portfolio 
  • English proficiency 

What will help you stand out? 

  • Basic knowledge of Zbrush and Marvelous Designer 
  • Desire to work at Wargaming 

Meet your mentors:

Kirill Cherkasov

Lead 3D Artist

Kirill Cherkasov
Kirill Cherkasov

Lead 3D Artist

He has been in the industry for 19 years and worked on shooters, fantasy games, and RPGs. Kirill has been with Wargaming for over 9 years, during which he created more than 40 vehicles. He is also a team supervisor.
Short bio

Aleksandr Golikov

Lead 3D Artist

Aleksandr Golikov
Aleksandr Golikov

Lead 3D Artist

Graduate of the Forge 3D Art 2020 course, Alex boasts 6 years of experience as a design engineer, with over 3 years at Wargaming. He specializes in crafting unique 3D styles for various events. As a Lead 3D Artist, Alex now oversees the development of tank creations.
Short bio

Damir Gilevskiy

3D Artist

Damir Gilevskiy
Damir Gilevskiy

3D Artist

Damir is an experienced participant of the Forge 3D Art 2020 course. He brings 3 years of expertise as a qualified architect. With over 3 years in the game development industry at Wargaming, he is actively engaged in developing new technical requirements for tanks to ensure the highest standard of quality in the game.
Short bio

Maksim Zhurovich

3D Artist

Maksim Zhurovich
Maksim Zhurovich

3D Artist

Maxim is a graduate of the Forge 3D Art 2020 course. With over 5 years of experience as a design engineer and more than 3 years at Wargaming, he created over 10 tanks featured in various Events, Battle Passes, and collaborations. A Blender guru, Maksim brings Blender to the masses.
Short bio

Maksim Bondarik

Lead 3D Artist

Maksim Bondarik
Maksim Bondarik

Lead 3D Artist

He has been working in the industry for more than 10 years and worked on shooters, sci-fi, mobile projects, and others. Maksim has been working in Wargaming for 8 years, creating unusual 3D styles. During this time, he managed to grow from a 3D artist to a Lead 3D Artist and now supervises tanks that are created by outsourcing.
Short bio

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What courses do we offer?

Past courses include Gameplay Development, Analytics, QA, UX/UI Design, 2D/3D Design, Motion Design, and Visual Effects, but are not limited to this.

Who can participate in the courses?

We invite students, recent graduates, and reskilled specialists who have decided to change their career paths and have studied either through non-formal courses or on an individual basis.

Participants can partake in courses from anywhere in the world. However, if they show good results and are invited for an internship, they should be able to do so onsite in either Belgrade, Nicosia, Vilnius.

Please note that while we are excited to sponsor candidates for future training course cohorts, we will not be able to sponsor right-to-work in the key locations mentioned.

What do we expect from applicants?

Motivation, eagerness to learn, good English language skills, and enthusiasm for working in a game dev company.

Do we ask for experience?

Sometimes. To complete the test task and pass the selection for certain courses, you will need some technical skills and experience.

When do the courses start?

We organize courses twice per year—in fall and spring.

For fall, the application period starts at the end of August or early September, with the courses starting in October.

For spring, the application period starts in February, with the courses starting in March.

How long do the courses last?

They last 2.5–3 months.

What to expect?

Experienced trainers, supportive classmates, top-notch training, practical tasks, community building activities.

Do I have to pay for the course?

Our training courses are free of charge but of limited access. After you graduate from the training course, you can apply for a paid internship at Wargaming.

When and where are the courses?

Courses are organized online. Some classes are recorded, and participants can view them at a convenient time. There are also live online meetings with trainers organized in the evenings (Central or Eastern European time). You would be expected to devote 10 to 15 hours per week to studying the material and completing the homework.

What does the selection process look like?

It depends on the courses, but it normally includes filling out the application form, a homework task, and a video interview or call with the recruiter or experts, if needed.

What happens after the courses?

By the end of a course, the best-performing participants will get an offer from us to join an internship program, so keep up the good work, and we will make sure you keep growing with us!

Also, note that even if you do not get an internship offer after the course, you can still be part of the community through the Alumni club (link to more info). We constantly keep in touch with our alumni, organize extra knowledge-sharing sessions, and share recent company news and relevant job offers.

Do I need to provide a cover letter?

It is optional. Also, check the application form first—there might already be some motivational questions. If there aren’t any, your cover letter will most often take the shape of a video interview on the platform.

How many courses can I apply for?

If you think you can be a UX/UI designer, 3D artist, and software engineer all at once, sure, no limit there. But please, have reasoning prepared as to why you applied to each specific course.

When should I expect a reply?

You should get some sort of reply in up to ~2 weeks after finalizing your course registration. If you did not, check first whether our email did not get lost in your spam. If still nothing, feel free to ping us!