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Publishing Project Management Role

Location:
Prague, Czech Republic
Duration:
6 months (The end of June 2024 - The end of December 2024)
Application period:
April 26 - May 17, 2024
Terms:
Paid, 20 hrs/wk
Eligibility:
Candidates should be eligible to work in the Czech Republic (EU nationals and individuals holding a valid work/study visa).
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Are you a passionate gamer and are you ready to dive into this exciting world? Join our team of professionals as we prepare our brand new live-service, third-person shooter game for announcement and release. As an intern in this role, you will have the unique opportunity to gain hands-on experience in managing various aspects of the publishing process, from age rating applications to game, content and marketing localizations.

You will work closely with experienced professionals and play an integral part in bringing our upcoming game title to audiences worldwide!

What will you learn?

  • Industry Insights: Immerse yourself in the intricacies of the gaming industry, decision-making processes and strategies used to attract, engage and retain players.
  • Mentorship & Skill Refinement: Learn under the guidance of seasoned professionals, honing your communication, collaboration, and community engagement techniques.
  • Understanding of Game Publishing Process: You will gain a comprehensive understanding of the game publishing process, including age rating submissions, localization management, and other essential tasks involved in bringing a game title to market.
  • Project Management Skills: Develop strong project management skills by assisting in coordinating various tasks, managing deadlines, and ensuring the smooth execution of publishing initiatives.
  • Regulatory Compliance Knowledge: Learn about age rating systems and regulations in different regions, gaining insights into the compliance requirements for launching games in various markets worldwide.
  • Cross-Functional Collaboration: You will have the opportunity to collaborate with diverse teams, including developers, QA, marketers, localization vendors, and legal department, honing your communication and teamwork skills.
  • Cultural Sensitivity and Localization: You will gain cultural sensitivity and localization expertise by assisting in the adaptation of game content for different regions, including text, audio, and cultural elements.

What are we looking for?

  • A genuine enthusiasm for gaming, reflecting an understanding of its significance within our industry.
  • Strong communication skills to effectively liaise with our internal teams and external or internal vendors.
  • Demonstrated ability to work collaboratively within diverse teams.
  • Familiarity with project management tools (Monday, Jira, Asana, Nifty, etc.) and processes.
  • An appreciation and understanding of cultural differences, crucial when localizing and preparing a game for a global player base.
  • Analytical competencies and proactive approach to problem solving.
  • Ability to efficiently communicate in English.

 

What will help you stand out?

  • Proficiency in French, Polish, German or Spanish will be an advantage.
  • Awareness of current trends withing the gaming industry, ensuring alignment with market interests and queries.

Meet your mentors:

Luke Nicholls

Head of Player Interactions

Luke Nicholls
Luke Nicholls

Head of Player Interactions

Luke Nicholls began his decade-long career at Wargaming in customer support, providing him with invaluable insights into player needs and concerns. As he progressed to community management, he played a pivotal role in establishing live streaming initiatives for World of Warships. His hands-on experience in organizing live events and his initiative in building the World of Warships e-sports from the ground up, particularly focusing on community involvement, gives him a unique insight into online audiences. Presently, he is leading the community efforts for our new game, bringing with him a wealth of experience from his diverse roles.
Short bio

Mono Ghose

Narrative Designer

Mono Ghose
Mono Ghose

Narrative Designer

With nearly two decades of scriptwriting prowess in film, TV, and advertising, and a shift to game development in 2018, Mono Ghose exemplifies creativity, problem-solving, and forward-thinking. A "Swiss Army Knife" in adaptability, he has excelled in his first year in Wargaming, crafting game trailers, directing voice lines, and developing characters and lore. His collaborative efforts include working with localization and marketing on a franchise-wide glossary and in-engine AI character naming. Renowned for his publishing acumen, from editing articles to producing narrative-driven content, his dedication to cross-cultural empathy ensures his narratives deeply resonate with diverse audiences.
Short bio

Laurent Lartisien

Head of Product Marketing

Laurent Lartisien
Laurent Lartisien

Head of Product Marketing

Laurent brings over a decade of experience in the gaming and marketing industries, blending a passion for video games with a strategic approach to marketing and data analytics. With a career that spanned across Gaming Media, eCommerce, and Publishing, managing culturally diverse teams, his expertise lies in navigating the dynamic landscapes of PC and console live-service games. For the past 2 years, his role at Wargaming involves spearheading the launch and support of new titles, utilizing a deep understanding of market research, product positioning, and go-to-market strategies to ensure the games resonate with their target audiences.
Short bio

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FAQ

What internships do we offer?

Our internships include unique disciplines related to:

Game dev – 2D/3D Art, Tech Art, Gameplay Development, LiveOps, etc.

Classic software development – Quality Assurance, Front End Development, Back End Development, Analytics, Data Science, etc.

Business – Marketing, Social Media, Partnership Development, etc.

Is it only for students?

No! We invite students, recent graduates, and reskilled specialists who have decided to change their career paths and have studied either through non-formal courses or on an individual basis.

Do we ask for experience?

No! It might be a plus but definitely not a requirement.

What do we expect from applicants?

Motivation, eagerness to learn, good English language skills, and enthusiasm for developing games.

How long do the courses last?

They usually last 6 months, with expectations of ones lasting 4 to 5 months.

How many internships can I apply for?

If you think that you can be a IT Business Analyst, 2D artist, and QA engineer all at once, sure, no limit there. But please, have reasoning prepared as to why you applied to each specific internship because you will only get hired for one of them.

Can I work remotely?

Occasionally within the agreement with a manager, yet live presence in the Prague office is appreciated. This is because we believe in chemistry and synergy shared onsite when people work side by side.

When should I expect a reply?

You should get some sort of reply in up to 1 week after submitting your application. If you did not, check first whether our email did not get lost in your spam. If still nothing, feel free to ping us!

Do I need to provide a cover letter?

We do not require it for this internship as we already have some motivational questions in the application form.

What to expect?

Experienced mentors, supportive colleagues, top-notch training, real projects, community building activities. Oh, and did we mention it is remunerated?!

Can I work flexible hours?

Yes! We are flexible and happy to discuss how many hours per week you would like to work, taking into account your study schedule if needed. Although, we expect interns to be able to devote at least 20 hours per week to the internship.

What does the hiring process look like?

It depends on the internship, but it normally includes a call with the recruiter, a homework task, and an interview with the hiring manager and other team members, if needed.