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Visual Effects Course

Belarus, Ukraine, Russia
March–May 2022
Application period:
February 7–28, 2022
Free course, part-time (12 hrs/wk)
Additional info:
Classes are held twice a week on Tuesdays and Thursdays at 19:00 Minsk time.
Finished Finished

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Read the course description and requirements
Fill out the application
Complete the test task and pass the video interview
Be patient: Responses are to be expected after up to two weeks from the moment applications close

The Visual Effects (VFX) course is for those interested in learning the basics of creating effects for video games, such as smoke, fire, explosions, and destruction, as well as preparing static and animated textures, effects based on 3D meshes, and smoke simulations for them. You’ll gain lots of valuable knowledge and have the chance to be part of a team of like-minded people who are experienced visual effects artists. Then, under the guidance of your mentors, you’ll put together your own VFX portfolio using the approaches employed at Wargaming. Get ready to convert your theoretical knowledge into practical application, prove yourself, and become a part of Wargaming!

What will you do?

  • Learn about the creation of game effects and create smoke and fire effects from scratch using Unreal Engine
  • Learn to select material to create effects, textures from photos, and animated textures from simulations
  • Learn to use different shader features to control effects and create effects based on 3D models
  • Possess a visual effects portfolio with the skills of a beginner VFX artist that will allow you to successfully start a career in game design

What are we looking for?

  • Basic knowledge of Photoshop (ability to collage images, work with layers)
  • Ability to model in one 3D package (Maya, 3ds Max, Blender, etc.)
  • Up-to-date portfolio (3D/2D illustrations, screenshots of game prototypes, interface samples, animations, ads)
  • High learning ability, desire to work at Wargaming, passion for gaming

What will help you stand out?

  • Attention to detail and accuracy
  • Strong communication skills
  • Ability to listen to others, articulate thoughts, and visualize ideas
  • English proficiency at a pre-intermediate level and above

Meet your mentors:

Alexander Yatsukevich

Visual Effects Artist

Alexander Yatsukevich
Alexander Yatsukevich

Visual Effects Artist

Alexander has over 25 years in the gaming industry, and he worked on visual effects in almost all Wargaming projects since 2002, starting with one of the first game — Massive Assault. At the moment, he is creating visual effects for World of Tanks.
Short bio

Pavel Grebennikov

Visual Effects Artist

Pavel Grebennikov
Pavel Grebennikov

Visual Effects Artist

Pavel is a professional sculptor, a Belarusian State Academy of Arts sculpture department graduate, and a WG Forge VFX 2019 graduate. He detonates, ignites, and destroys in Houdini and creates effects in game engines.
Short bio

Siarhei Turau

Visual Effects Artist

Siarhei Turau
Siarhei Turau

Visual Effects Artist

Siarhei graduated from the Belarusian State Academy of Arts with a degree in transportation and production design. He worked as a video designer in an advertising agency for five years and has been working as a visual effects artist at Wargaming for 11 years. He also did print advertising layouts, web banners, billboards, logos, and illustrations for children's books. He taught 3ds Max for interiors and Photoshop as a refresher course and has done low-poly modeling and texturing. He works with Houdini, Nuke, After Effects, Photoshop, and 3ds Max.
Short bio

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Beyond words: their voice, their truths

I started my WG Forge life as a VFX intern. When asked to be a mentor, I was thrilled to get to share my knowledge: I know how important it is to have a great environment to start your career. WG Forge provides an opportunity to quickly improve skills and learn the behind-the-scenes of production in an active project.

Visual Effects Artist
Course 2018
Pavel Grebennikov


What courses do we offer?

Past courses include Gameplay Development, Analytics, QA, UX/UI Design, 2D/3D Design, Motion Design, and Visual Effects, but are not limited to this.

Who can participate in the courses?

We invite students, recent graduates, and reskilled specialists who have decided to change their career paths and have studied either through non-formal courses or on an individual basis.

Participants can partake in courses from anywhere in the world. However, if they show good results and are invited for an internship, they should be able to do so onsite in either Czech Republic, Lithuania, or Nicosia.

Please note that while we are excited to sponsor candidates for future training course cohorts, we will not be able to sponsor right-to-work in the key locations mentioned.

What do we expect from applicants?

Motivation, eagerness to learn, good English language skills, and enthusiasm for working in a game dev company.

Do we ask for experience?

Sometimes. To complete the test task and pass the selection for certain courses, you will need some technical skills and experience.

When do the courses start?

We organize courses twice per year—in fall and spring.

For fall, the application period starts at the end of August or early September, with the courses starting in October.

For spring, the application period starts in February, with the courses starting in March.

How long do the courses last?

They last 2.5–3 months.

What to expect?

Experienced trainers, supportive classmates, top-notch training, practical tasks, community building activities.

Do I have to pay for the course?

Our training courses are free of charge but of limited access. After you graduate from the training course, you can apply for a paid internship at Wargaming.

When and where are the courses?

Courses are organized online. Some classes are recorded, and participants can view them at a convenient time. There are also live online meetings with trainers organized in the evenings (Central or Eastern European time). You would be expected to devote 10 to 15 hours per week to studying the material and completing the homework.

What does the selection process look like?

It depends on the courses, but it normally includes filling out the application form, a homework task, and a video interview or call with the recruiter or experts, if needed.

What happens after the courses?

By the end of a course, the best-performing participants will get an offer from us to join an internship program, so keep up the good work, and we will make sure you keep growing with us!

Also, note that even if you do not get an internship offer after the course, you can still be part of the community through the Alumni club (link to more info). We constantly keep in touch with our alumni, organize extra knowledge-sharing sessions, and share recent company news and relevant job offers.

Do I need to provide a cover letter?

It is optional. Also, check the application form first—there might already be some motivational questions. If there aren’t any, your cover letter will most often take the shape of a video interview on the platform.

How many courses can I apply for?

If you think you can be a UX/UI designer, 3D artist, and software engineer all at once, sure, no limit there. But please, have reasoning prepared as to why you applied to each specific course.

When should I expect a reply?

You should get some sort of reply in up to ~2 weeks after finalizing your course registration. If you did not, check first whether our email did not get lost in your spam. If still nothing, feel free to ping us!

Have any questions?

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