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Visual Effects Course

Location:
Serbia, Lithuania, Cyprus
Duration:
The end of March 2024 - The first part of June 2024
Format:
Online
Application period:
February 12 – March 4, 2024 (until 24:00, UTC+2)
Terms:
Free course in English (20 hrs/wk for educational videos, feedback, and practical tasks)
Additional info:
Candidates should be legally eligible to work in Serbia, Lithuania or Cyprus (visas and work permits are not sponsored by Wargaming for this type of positions)
Additional info:
The best course graduates will be offered a 3-month paid internship (minimum 20 hrs/wk)
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Read the course description and requirements
Fill out the application
Complete the test task and pass the video interview
Be patient: Responses are to be expected after up to two weeks from the moment applications close

The Visual Effects (VFX) course is for those interested in learning the basics of creating effects for video games, such as smoke, fire, explosions as well as preparing static and animated textures, effects based on 3D meshes, and smoke simulations for them. You’ll gain lots of valuable knowledge and have the chance to be part of a team of like-minded people who are experienced visual effects artists. Then, under the guidance of your mentors, you’ll put together your own VFX portfolio using the approaches employed at Wargaming. Get ready to convert your theoretical knowledge into practical application, prove yourself, and become a part of Wargaming! 

Please note that course participants are responsible for having sufficient hardware and software to be able to carry out tasks related to the course. You will need to run smoothly Unreal Engine 5 and make simulations and rendering in Houdini.

What will you learn? 

  • Learn about the creation of game effects and create smoke and fire effects from scratch using Unreal Engine 
  • Learn to create material for effects and simulate animated textures 
  • Learn to use different shader features to control effects and create effects based on 3D models 
  • Create a visual effects portfolio with the skills of a beginner VFX artist that will allow you to successfully start a career in the game development industry 
  • You will also acquire public speaking skills, learn how to create a compelling presentation and prepare for public speaking with confidence. 

What are we looking for? 

  • Basic knowledge of Photoshop (ability to collage images, and work with layers) 
  • Ability to model in one 3D package (Maya, 3ds Max, Blender, etc.) 
  • Up-to-date portfolio (3D/2D illustrations, screenshots of game prototypes, interface samples, animations, ads) 
  • Possessing an artistic eye and understanding of basic artistic principles 
  • High learning ability  
  • English proficiency  

What will help you stand out? 

  • Basic knowledge of Unreal Engine 
  • Passion for gaming 

Meet your mentors:

Alexander Yatsukevich

Visual Effects Artist

Alexander Yatsukevich
Alexander Yatsukevich

Visual Effects Artist

Alexander has over 25 years in the gaming industry, and he worked on visual effects in almost all Wargaming projects since 2002, starting with one of the first game — Massive Assault. At the moment, he is creating visual effects for World of Tanks.
Short bio

Pavel Grebennikov

Visual Effects Artist

Pavel Grebennikov
Pavel Grebennikov

Visual Effects Artist

Pavel is a professional sculptor, a Belarusian State Academy of Arts sculpture department graduate, and a WG Forge VFX 2019 graduate. He detonates, ignites, and destroys in Houdini and creates effects in game engines.
Short bio

Siarhei Turau

Visual Effects Artist

Siarhei Turau
Siarhei Turau

Visual Effects Artist

Siarhei graduated from the Belarusian State Academy of Arts with a degree in transportation and production design. He worked as a video designer in an advertising agency for five years and has been working as a visual effects artist at Wargaming for 11 years. He also did print advertising layouts, web banners, billboards, logos, and illustrations for children's books. He taught 3ds Max for interiors and Photoshop as a refresher course and has done low-poly modeling and texturing. He works with Houdini, Nuke, After Effects, Photoshop, and 3ds Max.
Short bio

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Testimonials

Beyond words: their voice, their truths

I started my WG Forge life as a VFX intern. When asked to be a mentor, I was thrilled to get to share my knowledge: I know how important it is to have a great environment to start your career. WG Forge provides an opportunity to quickly improve skills and learn the behind-the-scenes of production in an active project.

Visual Effects Artist
Course 2018
Pavel Grebennikov

FAQ

What courses do we offer?

Past courses include Gameplay Development, Analytics, QA, UX/UI Design, 2D/3D Design, Motion Design, and Visual Effects, but are not limited to this.

Who can participate in the courses?

We invite students, recent graduates, and reskilled specialists who have decided to change their career paths and have studied either through non-formal courses or on an individual basis.

Participants who show good results and will be invited for an internship, they should be able to do so onsite in either Belgrade, Nicosia, Vilnius.

 

What do we expect from applicants?

Motivation, eagerness to learn, good English language skills, and enthusiasm for working in a game dev company.

Do we ask for experience?

Sometimes. To complete the test task and pass the selection for certain courses, you will need some technical skills and experience.

When do the courses start?

We organize courses twice per year—in fall and spring.

For fall, the application period starts at the end of August or early September, with the courses starting in October.

For spring, the application period starts in February, with the courses starting in March.

How long do the courses last?

They last 2.5–3 months.

What to expect?

Experienced trainers, supportive classmates, top-notch training, practical tasks, community building activities.

Do I have to pay for the course?

Our training courses are free of charge but of limited access. After you graduate from the training course, you can apply for a paid internship at Wargaming.

When and where are the courses?

Courses are organized online. Some classes are recorded, and participants can view them at a convenient time. There are also live online meetings with trainers organized in the evenings (Central or Eastern European time). You would be expected to devote 10 to 15 hours per week to studying the material and completing the homework.

What does the selection process look like?

It depends on the courses, but it normally includes filling out the application form, a homework task, and a video interview or call with the recruiter or experts, if needed.

What happens after the courses?

By the end of a course, the best-performing participants will get an offer from us to join an internship program, so keep up the good work, and we will make sure you keep growing with us!

 

Do I need to provide a cover letter?

It is optional. Also, check the application form first—there might already be some motivational questions. If there aren’t any, your cover letter will most often take the shape of a video interview on the platform.

How many courses can I apply for?

If you think you can be a UX/UI designer, 3D artist, and software engineer all at once, sure, no limit there. But please, have reasoning prepared as to why you applied to each specific course.

When should I expect a reply?

You should get some sort of reply in up to ~2 weeks after finalizing your course registration. If you did not, check first whether our email did not get lost in your spam. If still nothing, feel free to ping us!